

These are used for backgrounds to make your levels feel more alive. Props - These are the props in the world that be trees, rocks,moss,tents,branches etc.Īni Props - These are animated props (Ani Props) so that'll be rain, clouds, waterfalls, blood etc anything that's animated pretty much. Objects - These are the hazards in the level, so sawblades,moving sawblades,fire, rocket launcher turrets etc. With the selected grids press ctrl C then ctrl V to do a copy and paste. Tips: Holding down shift then mouse 1 and dragging it can select all the grids you want to colour with the tile, press F to fill it in. Depending on the world you select will show the tileset for that world, so The Forest will have grass,wood,rocks etc. The tiles will contain level geometry, decoration, hazards etc. Tiles - This'll be where all the tiles from a world will be kept in, remember to scroll up/down using your mouse to see what each world has to offer. Upload - let's you upload your level to Super Meat World, in order to complete an upload you need to finish your level so the World can understand that it's not an impossible level and can be beaten, if the creator can beat their own level then anyone can which will upload your level to Super Meat World successfully after beating it. Save/Load - is very very important to keep in mind, so when you have your level that you want click on Save and type in a levelname so "test01" for example but you need to keep that level in mind as when you save it again you need to type your level name again, same goes for when you're loading a level so if it helps try to memorize the level names you do aswell as writing it down somewhere as it becomes urgently important as if you overwrite the name by any chance then you've lost the level completely. Cotton Alley is made up from bits of these worlds then coloured pink to give the illusion that it's a new world. Palette - is the chapters of each world so The Forest, The Hospital, The Salt Factory, Hell, Rapture and The End. New - When you're ready click on "New" and you'll have Width/Height which you can change to whichever you need for your level so if it's a small level do 100x100, if it's a large one then 500x500 etc it's all up to you but having a larger size just gives you more room and doesn't matter too much as you'll be using the advanced camera tools later on to lock the camera onto your level hiding everything outside of it so again it's up to you on how you want to handle it. Now that you're in the editor here are some basics for you to get a hold of before you start building anything.
